This code sets up a basic Flutter app with a game using the Flame game engine. You can customize and extend it to create your own game.
- First, add the necessary dependencies in your
pubspec.yaml
file:
dependencies:
flutter:
sdk: flutter
flame: ^1.0.0
- Create a Dart file (e.g.,
game.dart
) for your game:
import 'package:flutter/material.dart';
import 'package:flame/game.dart';
import 'package:flame/components/component.dart';
import 'package:flame/components/mixins/resizable.dart';
void main() {
runApp(GameApp());
}
class GameApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: SafeArea(
child: GameWidget(),
),
),
);
}
}
class MyGame extends BaseGame with HasWidgetsOverlay {
@override
void render(Canvas canvas) {
super.render(canvas);
}
@override
void update(double t) {
super.update(t);
}
}
class GameWidget extends StatefulWidget {
@override
_GameWidgetState createState() => _GameWidgetState();
}
class _GameWidgetState extends State<GameWidget> {
MyGame _game;
@override
void initState() {
super.initState();
_game = MyGame();
}
@override
Widget build(BuildContext context) {
return Container(
color: Colors.white,
child: GestureDetector(
onTapDown: _game.onTapDown,
child: AspectRatio(
aspectRatio: 9 / 16,
child: Container(
child: GameWidget(game: _game),
),
),
),
);
}
}
This code sets up a basic Flutter app with a game using the Flame game engine. You can customize and extend it to create your own game.