Basic Flutter app with a game using the Flame game engine

This code sets up a basic Flutter app with a game using the Flame game engine. You can customize and extend it to create your own game.

  1. First, add the necessary dependencies in your pubspec.yaml file:
dependencies:
  flutter:
    sdk: flutter
  flame: ^1.0.0
  1. Create a Dart file (e.g., game.dart) for your game:
import 'package:flutter/material.dart';
import 'package:flame/game.dart';
import 'package:flame/components/component.dart';
import 'package:flame/components/mixins/resizable.dart';

void main() {
  runApp(GameApp());
}

class GameApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        body: SafeArea(
          child: GameWidget(),
        ),
      ),
    );
  }
}

class MyGame extends BaseGame with HasWidgetsOverlay {
  @override
  void render(Canvas canvas) {
    super.render(canvas);
  }

  @override
  void update(double t) {
    super.update(t);
  }
}

class GameWidget extends StatefulWidget {
  @override
  _GameWidgetState createState() => _GameWidgetState();
}

class _GameWidgetState extends State<GameWidget> {
  MyGame _game;

  @override
  void initState() {
    super.initState();
    _game = MyGame();
  }

  @override
  Widget build(BuildContext context) {
    return Container(
      color: Colors.white,
      child: GestureDetector(
        onTapDown: _game.onTapDown,
        child: AspectRatio(
          aspectRatio: 9 / 16,
          child: Container(
            child: GameWidget(game: _game),
          ),
        ),
      ),
    );
  }
}

This code sets up a basic Flutter app with a game using the Flame game engine. You can customize and extend it to create your own game.

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